#include "FsmAILogic.h"


void FsmAILogicIdle::enter()
{

}

void FsmAILogicIdle::leave()
{
    
}

void FsmAILogicIdle::pulse()
{
    
}

void FsmAILogicChase::enter()
{

}

void FsmAILogicChase::leave()
{
    
}

void FsmAILogicChase::pulse()
{
    
}

void FsmAILogicAttack::enter()
{

}

void FsmAILogicAttack::leave()
{
    
}

void FsmAILogicAttack::pulse()
{
    
}

void FsmAILogicBack::enter()
{

}

void FsmAILogicBack::leave()
{
    
}

void FsmAILogicBack::pulse()
{
    
}


void FsmAILogicFlee::enter()
{

}

void FsmAILogicFlee::leave()
{
    
}

void FsmAILogicFlee::pulse()
{
    
}

void FsmAILogicDisperse::enter()
{

}

void FsmAILogicDisperse::leave()
{
    
}

void FsmAILogicDisperse::pulse()
{
    
}

void FsmAILogicTeamFollow::enter()
{

}

void FsmAILogicTeamFollow::leave()
{
    
}

void FsmAILogicTeamFollow::pulse()
{
    
}

void FsmAILogicPlayAct::enter()
{

}

void FsmAILogicPlayAct::leave()
{
    
}

void FsmAILogicPlayAct::pulse()
{
    
}

void FsmAILogicScaring::enter()
{

}

void FsmAILogicScaring::leave()
{
    
}

void FsmAILogicScaring::pulse()
{
    
}